feat(ui-gpui): add pulsing dot via GPUI async runtime (entity-scoped repaint)
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57e0e3a087
3 changed files with 116 additions and 2 deletions
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@ -10,6 +10,7 @@ use gpui::*;
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use crate::state::{AgentStatus, Project, ProjectTab};
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use crate::theme;
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use crate::components::pulsing_dot::{PulsingDot, DotStatus};
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// ── Accent Colors by Index ──────────────────────────────────────────
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@ -71,6 +72,8 @@ pub struct ProjectBox {
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pub agent_pane: Option<Entity<crate::components::agent_pane::AgentPane>>,
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/// Entity handle for the embedded terminal (Model tab)
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pub terminal_view: Option<Entity<crate::terminal::renderer::TerminalView>>,
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/// Animated status dot
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pub status_dot: Option<Entity<PulsingDot>>,
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}
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impl ProjectBox {
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@ -79,11 +82,26 @@ impl ProjectBox {
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project,
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agent_pane: None,
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terminal_view: None,
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status_dot: None,
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}
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}
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/// Initialize sub-views. Must be called after the ProjectBox entity is created.
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pub fn init_subviews(&mut self, cx: &mut Context<Self>) {
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// Create pulsing status dot
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let dot_status = match self.project.agent.status {
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AgentStatus::Running => DotStatus::Running,
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AgentStatus::Idle => DotStatus::Idle,
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AgentStatus::Done => DotStatus::Done,
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AgentStatus::Error => DotStatus::Error,
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};
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let status_dot = cx.new(|cx: &mut Context<PulsingDot>| {
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let dot = PulsingDot::new(dot_status, 8.0);
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dot.start_animation(cx);
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dot
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});
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self.status_dot = Some(status_dot);
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// Create agent pane with demo messages
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let agent_pane = cx.new(|_cx| {
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crate::components::agent_pane::AgentPane::with_demo_messages()
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@ -234,8 +252,8 @@ impl Render for ProjectBox {
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.rounded(px(2.0))
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.bg(accent),
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)
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// Status dot
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.child(project_status_dot(status))
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// Animated status dot
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.children(self.status_dot.clone())
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// Project name
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.child(
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div()
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