perf(ui-gpui): cache SharedStrings, remove diagnostics, zero alloc per render frame
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b557aeb833
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5dbf5bd43c
3 changed files with 44 additions and 69 deletions
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@ -68,16 +68,30 @@ fn tab_button(label: &str, active: bool, accent: Rgba) -> Div {
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pub struct ProjectBox {
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pub project: Project,
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/// Entity handle for the embedded AgentPane (Model tab)
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pub agent_pane: Option<Entity<crate::components::agent_pane::AgentPane>>,
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/// Entity handle for the embedded terminal (Model tab)
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pub terminal_view: Option<Entity<crate::terminal::renderer::TerminalView>>,
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pub status_dot: Option<Entity<PulsingDot>>,
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// Cached strings to avoid allocation on every render
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id_project: SharedString,
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id_model: SharedString,
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id_resize: SharedString,
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id_docs: SharedString,
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id_files: SharedString,
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cached_name: SharedString,
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cached_cwd: SharedString,
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}
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impl ProjectBox {
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pub fn new(project: Project) -> Self {
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let id = &project.id;
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Self {
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id_project: SharedString::from(format!("project-{id}")),
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id_model: SharedString::from(format!("model-{id}")),
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id_resize: SharedString::from(format!("resize-{id}")),
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id_docs: SharedString::from(format!("docs-{id}")),
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id_files: SharedString::from(format!("files-{id}")),
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cached_name: SharedString::from(project.name.clone()),
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cached_cwd: SharedString::from(project.cwd.clone()),
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project,
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agent_pane: None,
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terminal_view: None,
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@ -117,23 +131,16 @@ impl ProjectBox {
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}
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}
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static PB_RENDERS: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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impl Render for ProjectBox {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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let pbc = PB_RENDERS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if pbc % 10 == 0 { eprintln!("[ProjectBox] render #{pbc}"); }
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let accent = accent_color(self.project.accent_index);
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let name = self.project.name.clone();
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let cwd = self.project.cwd.clone();
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let status = self.project.agent.status;
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let active_tab = self.project.active_tab;
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// Build content area based on active tab
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let content = match active_tab {
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ProjectTab::Model => {
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let mut model_content = div()
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.id(SharedString::from(format!("model-content-{}", self.project.id)))
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.id(self.id_model.clone())
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.flex_1()
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.w_full()
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.flex()
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@ -152,7 +159,7 @@ impl Render for ProjectBox {
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// Resize handle
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model_content = model_content.child(
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div()
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.id(SharedString::from(format!("resize-{}", self.project.id)))
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.id(self.id_resize.clone())
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.w_full()
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.h(px(4.0))
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.bg(theme::SURFACE0)
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@ -174,7 +181,7 @@ impl Render for ProjectBox {
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}
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ProjectTab::Docs => {
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div()
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.id(SharedString::from(format!("docs-content-{}", self.project.id)))
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.id(self.id_docs.clone())
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.flex_1()
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.w_full()
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.flex()
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@ -186,7 +193,7 @@ impl Render for ProjectBox {
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}
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ProjectTab::Files => {
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div()
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.id(SharedString::from(format!("files-content-{}", self.project.id)))
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.id(self.id_files.clone())
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.flex_1()
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.w_full()
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.flex()
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@ -223,7 +230,7 @@ impl Render for ProjectBox {
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};
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div()
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.id(SharedString::from(format!("project-{}", self.project.id)))
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.id(self.id_project.clone())
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.flex_1()
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.min_w(px(400.0))
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.min_h(px(300.0))
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@ -262,7 +269,7 @@ impl Render for ProjectBox {
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div()
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.text_size(px(13.0))
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.text_color(theme::TEXT)
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.child(name),
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.child(self.cached_name.clone()),
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)
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.child(div().flex_1())
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// CWD (ellipsized)
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@ -273,7 +280,7 @@ impl Render for ProjectBox {
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.max_w(px(200.0))
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.overflow_hidden()
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.whitespace_nowrap()
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.child(cwd),
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.child(self.cached_cwd.clone()),
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),
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)
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// ── Tab Bar ─────────────────────────────────────────
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@ -1,13 +1,9 @@
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//! PulsingDot — hybrid approach: custom Element for paint, timer for scheduling.
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//! PulsingDot — self-scheduling animation that minimizes parent re-renders.
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//!
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//! Problem: cx.notify() propagates to parent views → full tree re-render.
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//! Solution: custom Element that paints directly + on_next_frame with 500ms delay.
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//! The Element's paint() reads time and computes color — no parent notification needed.
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//! on_next_frame fires once per blink, not at vsync rate.
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//! Uses window.on_next_frame() with a 500ms delay to schedule exactly 1 repaint
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//! per blink cycle. No continuous request_animation_frame loop.
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use gpui::*;
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use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use crate::theme;
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@ -21,20 +17,11 @@ pub enum DotStatus {
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Error,
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}
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static RENDER_COUNT: AtomicU64 = AtomicU64::new(0);
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static BLINK_COUNT: AtomicU64 = AtomicU64::new(0);
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/// Shared state between the timer thread and the Element
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pub struct DotAnimState {
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pub visible: AtomicBool,
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}
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/// PulsingDot as a View that manages the animation timer
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pub struct PulsingDot {
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status: DotStatus,
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size: f32,
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anim: Arc<DotAnimState>,
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start_time: Instant,
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visible: bool,
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last_toggle: Instant,
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}
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impl PulsingDot {
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@ -42,8 +29,8 @@ impl PulsingDot {
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Self {
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status,
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size,
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anim: Arc::new(DotAnimState { visible: AtomicBool::new(true) }),
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start_time: Instant::now(),
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visible: true,
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last_toggle: Instant::now(),
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}
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}
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@ -61,28 +48,16 @@ impl PulsingDot {
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}
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}
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fn current_color(&self) -> Rgba {
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let base = self.base_color();
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if !self.should_pulse() {
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return base;
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}
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let visible = self.anim.visible.load(Ordering::Relaxed);
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if visible { base } else { theme::SURFACE1 }
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}
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/// Start the blink timer. Uses cx.spawn for proper GPUI integration.
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pub fn start_blinking(&mut self, cx: &mut Context<Self>) {
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if !self.should_pulse() {
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return;
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}
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let anim = self.anim.clone();
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cx.spawn(async move |this: WeakEntity<Self>, cx: &mut AsyncApp| {
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/// Start blink scheduling from context (after entity registered)
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pub fn start_blinking(&self, cx: &mut Context<Self>) {
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if !self.should_pulse() { return; }
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// Schedule first blink via background timer
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cx.spawn(async move |weak: WeakEntity<Self>, cx: &mut AsyncApp| {
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loop {
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cx.background_executor().timer(Duration::from_millis(500)).await;
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BLINK_COUNT.fetch_add(1, Ordering::Relaxed);
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anim.visible.fetch_xor(true, Ordering::Relaxed);
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// Notify ONLY this entity — GPUI will repaint only this view
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let ok = this.update(cx, |_dot, cx| {
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let ok = weak.update(cx, |dot, cx| {
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dot.visible = !dot.visible;
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dot.last_toggle = Instant::now();
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cx.notify();
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});
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if ok.is_err() { break; }
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@ -93,13 +68,12 @@ impl PulsingDot {
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impl Render for PulsingDot {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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let rc = RENDER_COUNT.fetch_add(1, Ordering::Relaxed);
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if rc % 60 == 0 {
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let bc = BLINK_COUNT.load(Ordering::Relaxed);
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eprintln!("[PulsingDot] renders={rc} blinks={bc}");
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}
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let color = if self.should_pulse() && !self.visible {
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theme::SURFACE1
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} else {
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self.base_color()
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};
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let color = self.current_color();
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let r = (color.r * 255.0) as u32;
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let g = (color.g * 255.0) as u32;
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let b = (color.b * 255.0) as u32;
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@ -60,15 +60,9 @@ impl Workspace {
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}
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}
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static WORKSPACE_RENDERS: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
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impl Render for Workspace {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let wc = WORKSPACE_RENDERS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
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if wc % 10 == 0 {
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eprintln!("[Workspace] render #{wc}");
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}
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// Don't read app_state in render — it subscribes and causes re-renders on every tick
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// Hardcoded layout state — avoids model subscription that causes re-renders
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let sidebar_open = true;
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let settings_open = false;
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let palette_open = false;
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