feat(ui-dioxus): use dioxus-motion for Blitz-compatible pulse animation

This commit is contained in:
Hibryda 2026-03-19 07:04:23 +01:00
parent c9f8679744
commit 67ab77ebf4
3 changed files with 3861 additions and 1240 deletions

5046
ui-dioxus/Cargo.lock generated

File diff suppressed because it is too large Load diff

View file

@ -15,4 +15,5 @@ serde = { version = "1", features = ["derive"] }
serde_json = "1"
uuid = { version = "1", features = ["v4"] }
tokio = { version = "1", features = ["full"] }
dioxus-motion = { version = "0.3", default-features = false, features = ["desktop"] }
log = "0.4"

View file

@ -1,13 +1,10 @@
/// PulsingDot — GPU-friendly animated status indicator for Blitz renderer.
/// PulsingDot — Blitz-compatible animated status indicator using dioxus-motion.
///
/// Pure OS-thread animation — no async runtime dependency.
/// OS thread updates AtomicU32 + calls schedule_update() to trigger re-render.
/// schedule_update() returns Arc<dyn Fn() + Send + Sync> — safe from any thread.
/// Uses dioxus-motion's Tween with LoopMode::Alternate for infinite ping-pong.
/// Avoids CSS @keyframes entirely — no Blitz full-scene repaint loop.
use dioxus::prelude::*;
use std::sync::atomic::{AtomicU32, Ordering};
use std::sync::Arc;
use std::time::Duration;
use dioxus_motion::prelude::*;
#[derive(Clone, PartialEq)]
pub enum DotState {
@ -21,35 +18,18 @@ pub enum DotState {
#[component]
pub fn PulsingDot(state: DotState, size: Option<String>) -> Element {
let should_pulse = matches!(state, DotState::Running | DotState::Stalled);
let mut opacity = use_motion(1.0f32);
// Shared atomic for cross-thread opacity (f32 as u32 bits)
let atomic_opacity = use_hook(|| Arc::new(AtomicU32::new(f32::to_bits(1.0))));
// Infinite ping-pong tween: 1.0 → 0.4 → 1.0 → ...
if should_pulse {
let ao = atomic_opacity.clone();
// schedule_update returns Arc<dyn Fn() + Send + Sync> — works from OS threads
let updater = use_hook(|| dioxus::dioxus_core::schedule_update());
use_hook(move || {
std::thread::spawn(move || {
let steps = 8u32;
let step_ms = 125u64;
let mut going_down = true;
loop {
for i in 0..steps {
let t = i as f32 / (steps - 1) as f32;
let val = if going_down {
1.0 - (t * 0.6)
} else {
0.4 + (t * 0.6)
};
ao.store(f32::to_bits(val), Ordering::Relaxed);
updater(); // Trigger re-render from OS thread
std::thread::sleep(Duration::from_millis(step_ms));
}
going_down = !going_down;
}
});
use_effect(move || {
opacity.animate_to(
0.4,
AnimationConfig::new(AnimationMode::Tween(
Tween::new(Duration::from_millis(1000))
))
.with_loop(LoopMode::Alternate),
);
});
}
@ -62,11 +42,7 @@ pub fn PulsingDot(state: DotState, size: Option<String>) -> Element {
};
let sz = size.unwrap_or_else(|| "8px".to_string());
let op = if should_pulse {
f32::from_bits(atomic_opacity.load(Ordering::Relaxed))
} else {
1.0
};
let op = if should_pulse { opacity.get_value() } else { 1.0 };
rsx! {
span {