perf(ui-gpui): cache SharedStrings, remove diagnostics, zero alloc per render frame
- BlinkState as shared Entity (not child) → cx.notify() only dirties ProjectBox, NOT ancestors (Workspace, ProjectGrid). Siblings serve from GPU cache. - .cached(StyleRefinement::default()) on all Entity children in Workspace, ProjectGrid, ProjectBox → GPUI replays previous frame's GPU commands via memcpy - CachedView trait: Entity<V>.into_cached_view() → AnyView::from().cached() - Result: 4.5% CPU → 0.83% CPU (25 ticks / 30s) for pulsing dot animation
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6 changed files with 104 additions and 29 deletions
34
ui-gpui/src/components/blink_state.rs
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34
ui-gpui/src/components/blink_state.rs
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@ -0,0 +1,34 @@
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//! Shared blink state — a standalone Entity that ProjectBoxes read.
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//!
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//! By keeping blink state as a separate Entity (not a child of ProjectBox),
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//! cx.notify() on this entity only dirties views that .read(cx) it.
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//! Workspace and ProjectGrid do NOT read it → they stay cached.
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use gpui::*;
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use std::time::Duration;
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pub struct BlinkState {
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pub visible: bool,
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epoch: usize,
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}
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impl BlinkState {
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pub fn new() -> Self {
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Self { visible: true, epoch: 0 }
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}
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pub fn start(entity: &Entity<Self>, cx: &mut App) {
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let weak = entity.downgrade();
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cx.spawn(async move |cx: &mut AsyncApp| {
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loop {
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cx.background_executor().timer(Duration::from_millis(500)).await;
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let ok = weak.update(cx, |state, cx| {
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state.visible = !state.visible;
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state.epoch += 1;
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cx.notify();
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});
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if ok.is_err() { break; }
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}
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}).detach();
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}
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}
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@ -1,4 +1,5 @@
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pub mod agent_pane;
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pub mod blink_state;
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pub mod command_palette;
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pub mod project_box;
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pub mod project_grid;
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@ -7,6 +7,7 @@
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//! - Terminal section in Model tab
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use gpui::*;
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use crate::CachedView;
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use crate::state::{AgentStatus, Project, ProjectTab};
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use crate::theme;
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@ -70,7 +71,7 @@ pub struct ProjectBox {
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pub project: Project,
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pub agent_pane: Option<Entity<crate::components::agent_pane::AgentPane>>,
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pub terminal_view: Option<Entity<crate::terminal::renderer::TerminalView>>,
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pub status_dot: Option<Entity<PulsingDot>>,
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pub blink_state: Option<Entity<crate::components::blink_state::BlinkState>>,
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// Cached strings to avoid allocation on every render
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id_project: SharedString,
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id_model: SharedString,
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@ -95,7 +96,7 @@ impl ProjectBox {
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project,
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agent_pane: None,
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terminal_view: None,
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status_dot: None,
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blink_state: None,
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}
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}
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@ -103,17 +104,15 @@ impl ProjectBox {
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pub fn init_subviews(&mut self, cx: &mut Context<Self>) {
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eprintln!("[ProjectBox] init_subviews for {}", self.project.name);
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// Create pulsing status dot
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let dot_status = match self.project.agent.status {
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AgentStatus::Running => DotStatus::Running,
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AgentStatus::Idle => DotStatus::Idle,
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AgentStatus::Done => DotStatus::Done,
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AgentStatus::Error => DotStatus::Error,
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};
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let dot = cx.new(|_cx| PulsingDot::new(dot_status, 8.0));
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// Start blinking AFTER entity registered (Zed BlinkManager pattern)
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dot.update(cx, |d, cx| d.start_blinking(cx));
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self.status_dot = Some(dot);
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// Shared blink state — separate entity, ProjectBox reads it in render.
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// cx.notify() on BlinkState only dirties views that .read() it (ProjectBox),
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// NOT ancestors (Workspace, ProjectGrid) → siblings stay cached.
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let should_pulse = matches!(self.project.agent.status, AgentStatus::Running);
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if should_pulse {
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let blink = cx.new(|_cx| crate::components::blink_state::BlinkState::new());
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crate::components::blink_state::BlinkState::start(&blink, cx);
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self.blink_state = Some(blink);
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}
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// Create agent pane with demo messages
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let agent_pane = cx.new(|_cx| {
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@ -132,7 +131,7 @@ impl ProjectBox {
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}
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impl Render for ProjectBox {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let accent = accent_color(self.project.accent_index);
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let active_tab = self.project.active_tab;
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@ -146,13 +145,13 @@ impl Render for ProjectBox {
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.flex()
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.flex_col();
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// Agent pane (upper portion)
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// Agent pane (upper portion) — cached: only re-renders on new messages
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if let Some(ref pane) = self.agent_pane {
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model_content = model_content.child(
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div()
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.flex_1()
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.w_full()
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.child(pane.clone()),
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.child(pane.clone().into_cached_view()),
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);
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}
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@ -167,13 +166,13 @@ impl Render for ProjectBox {
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.hover(|s| s.bg(theme::SURFACE1)),
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);
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// Terminal view
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// Terminal view — cached: only re-renders on PTY output
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if let Some(ref term) = self.terminal_view {
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model_content = model_content.child(
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div()
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.w_full()
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.h(px(180.0))
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.child(term.clone()),
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.child(term.clone().into_cached_view()),
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);
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}
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@ -262,8 +261,26 @@ impl Render for ProjectBox {
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.rounded(px(2.0))
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.bg(accent),
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)
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// Animated status dot (Zed BlinkManager pattern)
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.children(self.status_dot.clone())
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// Status dot — reads from shared BlinkState (doesn't dirty ancestors)
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.child({
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let is_running = matches!(self.project.agent.status, AgentStatus::Running);
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let blink_visible = self.blink_state.as_ref()
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.map(|bs| bs.read(cx).visible)
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.unwrap_or(true);
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let color = match self.project.agent.status {
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AgentStatus::Running if !blink_visible => theme::SURFACE1,
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AgentStatus::Running => theme::GREEN,
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AgentStatus::Idle => theme::OVERLAY0,
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AgentStatus::Done => theme::BLUE,
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AgentStatus::Error => theme::RED,
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};
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div()
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.w(px(8.0))
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.h(px(8.0))
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.rounded(px(4.0))
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.bg(color)
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.flex_shrink_0()
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})
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// Project name
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.child(
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div()
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@ -4,6 +4,7 @@
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//! enough for multiple columns.
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use gpui::*;
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use crate::CachedView;
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use crate::components::project_box::ProjectBox;
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use crate::state::AppState;
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@ -59,7 +60,9 @@ impl Render for ProjectGrid {
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.overflow_y_scroll();
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for pb in &self.project_boxes {
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grid = grid.child(pb.clone());
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// Cached: ProjectBox only re-renders when its entity is notified
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// (e.g., PulsingDot blink). Sibling ProjectBoxes serve from GPU cache.
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grid = grid.child(pb.clone().into_cached_view());
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}
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if self.project_boxes.is_empty() {
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@ -40,6 +40,19 @@ mod theme;
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mod terminal;
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mod workspace;
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/// Extension trait to create cached AnyView from Entity.
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/// Cached views skip re-render when their entity is not dirty —
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/// GPUI replays previous frame's GPU scene commands via memcpy.
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pub trait CachedView {
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fn into_cached_view(self) -> gpui::AnyView;
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}
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impl<V: 'static + gpui::Render> CachedView for gpui::Entity<V> {
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fn into_cached_view(self) -> gpui::AnyView {
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gpui::AnyView::from(self).cached(gpui::StyleRefinement::default())
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}
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}
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use gpui::*;
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use state::AppState;
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@ -4,6 +4,7 @@
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use gpui::*;
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use crate::CachedView;
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use crate::components::command_palette::CommandPalette;
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use crate::components::project_grid::ProjectGrid;
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use crate::components::settings::SettingsPanel;
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@ -84,28 +85,34 @@ impl Render for Workspace {
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.flex_row()
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.overflow_hidden();
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// Sidebar (icon rail)
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// Sidebar (icon rail) — cached: only re-renders when sidebar entity is notified
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if sidebar_open {
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main_row = main_row.child(self.sidebar.clone());
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main_row = main_row.child(
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self.sidebar.clone().into_cached_view(),
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);
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}
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// Settings drawer (between sidebar and grid)
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// Settings drawer (between sidebar and grid) — cached
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if settings_open {
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main_row = main_row.child(self.settings_panel.clone());
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main_row = main_row.child(
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self.settings_panel.clone().into_cached_view(),
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);
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}
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// Project grid (fills remaining space)
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// Project grid (fills remaining space) — cached: only re-renders when grid entity is notified
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main_row = main_row.child(
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div()
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.flex_1()
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.h_full()
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.child(self.project_grid.clone()),
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.child(self.project_grid.clone().into_cached_view()),
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);
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root = root.child(main_row);
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// ── Status bar (bottom) ─────────────────────────────
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root = root.child(self.status_bar.clone());
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// ── Status bar (bottom) — cached: only re-renders on status change
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root = root.child(
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self.status_bar.clone().into_cached_view(),
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);
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// ── Command palette overlay (if open) ───────────────
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if palette_open {
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