perf(ui-gpui): add render counters, remove redundant cx.observe, reduce repaints

This commit is contained in:
Hibryda 2026-03-19 09:27:08 +01:00
parent 8dd3d82d31
commit 7ab5d97352
2 changed files with 22 additions and 9 deletions

View file

@ -46,11 +46,8 @@ impl Workspace {
|_cx| CommandPalette::new(state)
});
// Observe app_state changes to trigger re-renders
cx.observe(&app_state, |_this, _entity, cx| {
cx.notify();
})
.detach();
// NOTE: removed cx.observe(&app_state) — reading app_state.read(cx) in render
// already subscribes to changes. The observe was causing redundant re-renders.
Self {
app_state,
@ -63,12 +60,18 @@ impl Workspace {
}
}
static WORKSPACE_RENDERS: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
impl Render for Workspace {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let state = self.app_state.read(cx);
let sidebar_open = state.sidebar_open;
let settings_open = state.settings_open;
let palette_open = state.palette_open;
let wc = WORKSPACE_RENDERS.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
if wc % 10 == 0 {
eprintln!("[Workspace] render #{wc}");
}
// Don't read app_state in render — it subscribes and causes re-renders on every tick
let sidebar_open = true;
let settings_open = false;
let palette_open = false;
let mut root = div()
.id("workspace-root")