fix(ui-dioxus): use schedule_update() for cross-thread Blitz animation
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1 changed files with 14 additions and 22 deletions
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@ -1,8 +1,8 @@
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/// PulsingDot — GPU-friendly animated status indicator.
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/// PulsingDot — GPU-friendly animated status indicator for Blitz renderer.
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///
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/// Uses Dioxus use_resource + channel pattern for Blitz-compatible animation.
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/// Blitz/wgpu doesn't optimize CSS animations (full-scene repaint every frame).
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/// This: OS thread does timing → atomic float → use_resource polls it.
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/// Pure OS-thread animation — no async runtime dependency.
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/// OS thread updates AtomicU32 + calls schedule_update() to trigger re-render.
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/// schedule_update() returns Arc<dyn Fn() + Send + Sync> — safe from any thread.
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use dioxus::prelude::*;
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use std::sync::atomic::{AtomicU32, Ordering};
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@ -22,13 +22,14 @@ pub enum DotState {
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pub fn PulsingDot(state: DotState, size: Option<String>) -> Element {
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let should_pulse = matches!(state, DotState::Running | DotState::Stalled);
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// Shared atomic for cross-thread opacity (f32 stored as u32 bits)
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// Shared atomic for cross-thread opacity (f32 as u32 bits)
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let atomic_opacity = use_hook(|| Arc::new(AtomicU32::new(f32::to_bits(1.0))));
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let mut rendered_opacity = use_signal(|| 1.0f32);
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if should_pulse {
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let ao = atomic_opacity.clone();
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// Spawn OS thread once to drive animation timing
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// schedule_update returns Arc<dyn Fn() + Send + Sync> — works from OS threads
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let updater = use_hook(|| dioxus::dioxus_core::schedule_update());
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use_hook(move || {
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std::thread::spawn(move || {
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let steps = 8u32;
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@ -43,26 +44,13 @@ pub fn PulsingDot(state: DotState, size: Option<String>) -> Element {
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0.4 + (t * 0.6)
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};
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ao.store(f32::to_bits(val), Ordering::Relaxed);
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updater(); // Trigger re-render from OS thread
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std::thread::sleep(Duration::from_millis(step_ms));
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}
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going_down = !going_down;
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}
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});
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});
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// Poll the atomic value and update signal (runs in Dioxus runtime)
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let ao2 = atomic_opacity.clone();
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use_future(move || {
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let ao3 = ao2.clone();
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async move {
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loop {
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let bits = ao3.load(Ordering::Relaxed);
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let val = f32::from_bits(bits);
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rendered_opacity.set(val);
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tokio::time::sleep(Duration::from_millis(60)).await;
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}
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}
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});
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}
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let (color, shadow) = match state {
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@ -74,7 +62,11 @@ pub fn PulsingDot(state: DotState, size: Option<String>) -> Element {
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};
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let sz = size.unwrap_or_else(|| "8px".to_string());
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let op = if should_pulse { *rendered_opacity.read() } else { 1.0 };
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let op = if should_pulse {
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f32::from_bits(atomic_opacity.load(Ordering::Relaxed))
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} else {
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1.0
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};
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rsx! {
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span {
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