Hibryda
931bc1b94c
test(electrobun): 6-terminal stress test to verify Canvas context limit
2026-03-20 01:42:59 +01:00
Hibryda
f97ea95373
feat(electrobun): add xterm.js terminal with image addon (Sixel/iTerm2)
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- Terminal.svelte component with @xterm/xterm + Canvas + Fit + Image addons
- Catppuccin Mocha terminal theme matching main app
- Sixel, iTerm2 inline image protocol support via xterm-addon-image
- ResizeObserver for responsive terminal sizing
- Demo cargo test output in terminal section below agent messages
2026-03-20 01:40:24 +01:00
Hibryda
b79fbf688e
perf(electrobun): JS blink replaces CSS animation, 1.13% CPU (was 6.5%)
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JS setInterval(500ms) toggles .blink-off class instead of CSS @keyframes.
WebKitGTK handles discrete class toggle efficiently (single repaint per toggle).
0.7% idle + 0.43% blink overhead = 1.13% total.
Comparison:
- CSS @keyframes: 6.5% (continuous compositor animation)
- JS class toggle: 1.13% (2 repaints/sec)
- No animation: 0.7% (baseline)
- Tauri (CSS): ~0% (browser compositor optimized)
- GPUI (custom Element): 2.17%
2026-03-20 01:35:33 +01:00
Hibryda
6b4a2494b3
perf: disable CSS pulse animation, measure 0.7% idle baseline (Electrobun)
2026-03-20 01:30:52 +01:00
Hibryda
cfc135ffaf
feat: Electrobun Svelte+WGPU prototype (Dawn GPU confirmed on Linux)
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- Svelte 5 frontend with Catppuccin Mocha theme, 2 project cards
- Electrobun v1.16.0 with bundleWGPU: true (Dawn on Linux x64)
- WebKitGTK webview + WGPU surface coexistence confirmed
- CPU: 6.5% idle (CSS animation + WebKitGTK overhead)
- Port 9760 for dev server (project convention)
2026-03-20 01:25:41 +01:00
Hibryda
1f20fc460e
feat: add Electrobun WGPU prototype (Dawn GPU on Linux confirmed)
2026-03-20 01:18:19 +01:00
Hibryda
14a3dbd096
fix(ui-gpui): layout flex-1 + min-width for side-by-side grid
2026-03-20 00:45:54 +01:00
Hibryda
c61262c604
perf(ui-gpui): eliminate ProjectBox Entity, plain struct + direct render (2.17%)
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ProjectBoxData replaces Entity<ProjectBox>. Workspace is the only view
entity in the dispatch tree. Timer notifies Workspace via cx.spawn.
12 optimization iterations: 90% → 2.17% CPU for a pulsing dot.
2026-03-20 00:40:35 +01:00
Hibryda
3bbaefa9a2
perf(ui-gpui): ProjectBoxFullElement wraps entire card, 2.1% CPU
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Single custom Element for header+tabs (paint_chrome) + content AnyElement.
Only 1 div remains (content wrapper). Down from 90% → 2.1% over 11 iterations.
2026-03-20 00:32:11 +01:00
Hibryda
5a7a5ad621
perf(ui-gpui): combined header+tabbar custom Element, 2.63% CPU
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Header + tab bar in single custom Element (10 GPU primitives).
ProjectBox::render() now only 2 divs (root + content).
Down from 90% → 2.63% through 10 optimization iterations.
2026-03-20 00:05:57 +01:00
Hibryda
f0c55403b8
perf(ui-gpui): custom Element header, 2.73% CPU (down from 90%)
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ProjectBoxHeaderElement: 5 paint_quad + 2 text runs, zero Taffy nodes.
Flattened hierarchy + SharedBlink + cached children + focus-gated blink.
GPUI architectural floor: cx.notify() always walks ancestors.
2026-03-19 23:55:39 +01:00
Hibryda
54e68df295
docs: deep dive into GPUI dirty propagation, SharedBlink, hierarchy flattening results
2026-03-19 23:47:39 +01:00
Hibryda
6f0f276400
perf(ui-gpui): flatten hierarchy + SharedBlink (Arc<AtomicBool>)
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- Eliminated ProjectGrid entity level: Workspace renders ProjectBoxes directly
(3 dispatch tree levels: Workspace → ProjectBox → inline divs)
- Replaced Entity<BlinkState> + Entity<StatusDotView> with SharedBlink
(Arc<AtomicBool> toggled by background timer, read atomically in render)
- Timer calls cx.notify() directly on ProjectBox (no intermediate entities)
- CPU: 2.93% (unchanged from 3.07% — confirms cost is ProjectBox::render()
overhead, not hierarchy depth or entity count)
- Each blink frame: ~15ms total (render + layout + prepaint + paint + GPU submit)
- Zed comparison: ~5ms per blink frame (EditorElement is custom Element, not div tree)
2026-03-19 23:45:05 +01:00
Hibryda
ddec12db3f
perf(ui-gpui): simplify ProjectBox render, confirm 3% is hierarchy depth cost
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Each blink = ~15ms CPU (1-2 ticks/500ms). Cost is Entity dispatch tree
walk through 4 levels (Workspace→ProjectGrid→ProjectBox→StatusDotView),
not div count. Zed achieves ~5ms with 3 levels. To match: flatten hierarchy.
2026-03-19 23:31:28 +01:00
Hibryda
5d69f6b28f
perf(ui-gpui): focus-gated blink + comprehensive rendering analysis
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Focus-gated blink: only first (focused) project blinks.
Root cause: 14 header divs × 2 boxes × 2/sec = 2.8% CPU.
Cached children (AgentPane, TerminalView) confirmed at 0%.
Path to <1%: custom Element for ProjectBox (major refactor).
2026-03-19 23:26:20 +01:00
Hibryda
f797a676f4
perf(ui-gpui): isolate StatusDotView entity, document 3% CPU floor
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Root cause analysis:
- 0% baseline: calloop 60Hz polling has zero measurable CPU cost
- 3% is entirely from ProjectBox::render() rebuilding ~30 header divs
× 2 boxes × 2/sec = 120 div constructions/sec
- AgentPane + TerminalView cached (into_cached_flex) = 0% contribution
- mark_view_dirty() walks ancestors unconditionally in GPUI 0.2.2
→ StatusDotView isolation doesn't prevent parent re-render
- Fragment shaders not exposed (paint_quad accepts static color only)
- GPUI AnimationElement uses request_animation_frame = 79% CPU (vsync)
StatusDotView pattern is architecturally correct for future GPUI versions
that may implement per-view dirty isolation.
2026-03-19 23:09:56 +01:00
Hibryda
727c7d2e06
perf(ui-gpui): revert AnimationElement (79% CPU), document shader limitation
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GPUI's AnimationElement uses request_animation_frame() internally which runs
at vsync (60fps) causing 79% CPU. Fragment shaders not exposed through GPUI's
Scene API (paint_quad only accepts static color, no time uniform).
Reverted to BlinkState timer pattern (3% CPU, 2 renders/sec).
This is the same approach Zed uses for cursor blink.
Tested approaches and results:
- AnimationElement + pulsating_between: 79% CPU (vsync loop)
- BlinkState + timer(500ms) + cx.notify(): 3% CPU (correct)
- Custom Element + paint_quad: no shader access
- CSS animation (Blitz): 30% CPU (full repaint loop)
2026-03-19 23:03:04 +01:00
Hibryda
640e2bd494
fix(ui-gpui): re-enable start_blinking (was disabled for testing)
2026-03-19 22:50:16 +01:00
Hibryda
3859317477
perf(ui-gpui): add render counters, remove redundant cx.observe, reduce repaints
...
- BlinkState.start_from_context<V>() uses Context<V> spawn (not App)
which correctly registers the async task in the window's executor
- ProjectGrid NOT cached (blocks child dirty propagation)
- AgentPane + TerminalView cached with into_cached_flex()
- Render diagnostic: ProjectBox renders 2x/sec (blink), both boxes
re-render because shared parent, but inner cached views are free
- CPU: ~3% with pulsing dot visible
2026-03-19 22:48:29 +01:00
Hibryda
1f26e5b272
perf(ui-gpui): diagnostic counters confirm 2 renders/sec at window level (GPUI limit)
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- Sidebar and StatusBar uncached (natural size collapsed with StyleRefinement::default)
- ProjectGrid cached with flex-1 style (into_cached_flex)
- AgentPane + TerminalView cached within ProjectBox
- BlinkState::start() fixed with &mut *cx deref coercion
- CPU: ~3% with full layout visible (down from 6.8% uncached)
- Remaining: ProjectBox re-renders full tree on blink (reads BlinkState)
- Next: isolate dot into StatusDotView entity to prevent ProjectBox re-render
2026-03-19 22:45:21 +01:00
Hibryda
a25e024d54
docs: add GPUI breakthrough (4.5% → 0.83% CPU) with shared-entity pattern
2026-03-19 22:36:13 +01:00
Hibryda
73cfdf6752
perf(ui-gpui): cache SharedStrings, remove diagnostics, zero alloc per render frame
...
- BlinkState as shared Entity (not child) → cx.notify() only dirties ProjectBox,
NOT ancestors (Workspace, ProjectGrid). Siblings serve from GPU cache.
- .cached(StyleRefinement::default()) on all Entity children in Workspace,
ProjectGrid, ProjectBox → GPUI replays previous frame's GPU commands via memcpy
- CachedView trait: Entity<V>.into_cached_view() → AnyView::from().cached()
- Result: 4.5% CPU → 0.83% CPU (25 ticks / 30s) for pulsing dot animation
2026-03-19 22:35:41 +01:00
Hibryda
ad45a8d88d
docs: comprehensive GPUI findings (API, animation patterns, gotchas, benchmarks)
2026-03-19 09:43:17 +01:00
Hibryda
5dbf5bd43c
perf(ui-gpui): cache SharedStrings, remove diagnostics, zero alloc per render frame
2026-03-19 09:38:00 +01:00
Hibryda
b557aeb833
perf(ui-gpui): diagnostic counters confirm 2 renders/sec at window level (GPUI limit)
2026-03-19 09:33:34 +01:00
Hibryda
7ab5d97352
perf(ui-gpui): add render counters, remove redundant cx.observe, reduce repaints
2026-03-19 09:27:08 +01:00
Hibryda
8dd3d82d31
fix(ui-gpui): re-enable start_blinking (was disabled for testing)
2026-03-19 09:21:21 +01:00
Hibryda
ba74e19ff2
feat(ui-gpui): Zed-style BlinkManager pattern for pulsing dot (epoch guard, 500ms timer)
2026-03-19 09:20:04 +01:00
Hibryda
84324f9ae3
chore: add daemon package-lock, gitignore test-results
2026-03-19 08:20:52 +01:00
Hibryda
3383334821
feat(ui-gpui): custom Element with direct paint_quad() for zero-overhead pulse
2026-03-19 08:16:44 +01:00
Hibryda
713b53ba0c
perf(ui-gpui): throttle pulse to 5fps via spawn+timer instead of request_animation_frame
2026-03-19 08:11:22 +01:00
Hibryda
c4d0707514
fix(ui-gpui): set first project to Running status so pulse animation triggers
2026-03-19 08:08:53 +01:00
Hibryda
18cfe7979c
fix(ui-gpui): color interpolation instead of alpha (GPUI ignores alpha on bg)
2026-03-19 08:03:24 +01:00
Hibryda
573105eae6
feat(ui-gpui): render-driven pulse via request_animation_frame() (GPUI native)
2026-03-19 07:59:32 +01:00
Hibryda
57e0e3a087
feat(ui-gpui): add pulsing dot via GPUI async runtime (entity-scoped repaint)
2026-03-19 07:51:25 +01:00
Hibryda
3e6307ffd0
perf(ui-dioxus): 6-step color fade without CSS transition engine (~0% CPU)
2026-03-19 07:28:38 +01:00
Hibryda
8b5a4daf72
feat(ui-dioxus): smooth pulse via background-color transition (bounded, not infinite)
2026-03-19 07:24:00 +01:00
Hibryda
a1e2a66cd6
feat(ui-dioxus): smooth 8-step opacity pulse via CSS class cycling
2026-03-19 07:14:43 +01:00
Hibryda
2f03cf0ef0
fix(ui-dioxus): class-toggle animation instead of inline opacity (Blitz compatible)
2026-03-19 07:11:01 +01:00
Hibryda
67ab77ebf4
feat(ui-dioxus): use dioxus-motion for Blitz-compatible pulse animation
2026-03-19 07:04:23 +01:00
Hibryda
c9f8679744
fix(ui-dioxus): use schedule_update() for cross-thread Blitz animation
2026-03-19 06:50:26 +01:00
Hibryda
7cea86361a
fix(ui-dioxus): use atomic+thread for Blitz animation (Signal not Send)
2026-03-19 06:45:52 +01:00
Hibryda
b0547d5c05
feat(ui-dioxus): add signal-based PulsingDot animation (Blitz-friendly)
2026-03-19 06:39:47 +01:00
Hibryda
6f9607d1ba
fix(ui-dioxus): remove CSS animations causing 30% CPU in Blitz renderer
2026-03-19 06:31:48 +01:00
Hibryda
d5172275e2
feat(ui-dioxus): switch to Blitz/wgpu native renderer (no WebView)
2026-03-19 06:12:11 +01:00
Hibryda
f3d2ca78ba
feat: add Dioxus and GPUI UI prototypes for framework comparison
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Dioxus (ui-dioxus/): 2,169 lines, WebView mode (same wry as Tauri),
Catppuccin theme, 12 components, agor-core integration, compiles clean.
Evolution path — keeps xterm.js, gradual migration from Tauri.
GPUI (ui-gpui/): 2,490 lines, GPU-accelerated rendering, alacritty_terminal
for native terminal, 17 files, Catppuccin palette, demo data.
Revolution path — pure Rust UI, 120fps target, no WebView.
Both are standalone (not in workspace), share agor-core backend.
Created for side-by-side comparison to inform framework decision.
2026-03-19 06:05:58 +01:00
Hibryda
90c7315336
docs: add v3.2 features and architecture decisions to TODO
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- Profile export/import with format evaluation
- Keyboard shortcuts settings (levels, compose, conflicts)
- Per-project settings cascade (global → group → project)
- Custom AI-augmented editors (image, video, audio, 3D)
- Tauri vs WGPU alternative evaluation
- Frontend-backend tight binding investigation
- More realistic E2E fixtures (multi-provider, multi-group)
2026-03-18 05:56:26 +01:00
Hibryda
60614a75f5
fix(e2e): daemon runner parses per-spec PASSED/FAILED from WDIO output
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Previously marked all specs as failed when any single spec failed.
Now captures stdout, parses WDIO reporter PASSED/FAILED lines per
spec file for accurate per-spec status reporting.
2026-03-18 05:36:56 +01:00
Hibryda
d7dd7722ab
feat(e2e): add test daemon CLI with ANSI dashboard and Agent SDK bridge
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- index.ts: CLI entry point (--full, --spec, --watch, --agent flags)
- runner.ts: programmatic WDIO launcher with result streaming
- dashboard.ts: ANSI terminal UI (pass/fail/skip/running icons, summary)
- agent-bridge.ts: NDJSON stdin/stdout for Agent SDK queries
(status, rerun, failures, reset-cache)
- Standalone package at tests/e2e/daemon/
2026-03-18 05:17:17 +01:00
Hibryda
46f51d7941
feat(e2e): add smart test caching and error toast catching
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- results-db.ts: TestPassCache with consecutivePasses counter,
recordTestResult(), shouldSkip(threshold=3), resetCache()
- wdio.conf.js: afterTest hook catches unexpected .toast.error/.load-error
elements, records results to smart cache. FULL_RESCAN=1 bypasses caching
2026-03-18 05:16:49 +01:00